THIS LIST IS NO LONGER ACCURATE DUE TO THE WEAPON CHANGES IN FEBRUARY 2004.
I wouldn't be surprised if much info still was valid, but far from all.
Thanks to Aifur, Aiur, Augusta, Baldarov, Bremen, Ekko, Emrys, Faux, Janet, Jevan, Kitiana, Langrisser, Lyssa, MarcoBorsato, Mysteek, Ohubohu, Rodimus, Rondros, Tharrick and anyone I've forgot for lending me weapons or giving other help with the list. Special thanks to Sekiri for letting me steal his wand/staff info ;-)
So far there should be 217 weapons on the list:
A-F - G-N - O-S - T-Z - Info (Various info on weapons)
Name --- The full name of the weapon
Held --- How many hands you use when you hold it automatically
Judge --- The message I get with the judge command
Description --- What you see when you look at it
Weighs about --- What it says when I "weigh weapon"
Where? --- Somewhere you may get it, doesn't have to mean
you can't get it elsewhere
Other info --- Special abilities, uses or requirements
Blue for blunt, pink for pierce, green for sharp, red for oddities and white for weapons that are on the way.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
criminal. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
weak at the knees after catching a whiff of it, all four knees that is. You could probably "spray" it on before going out to spend a wild night in the high pastures. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
AM |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
tip, however it isn't rounded or simply pointed like most blades. Instead of the tip curving outward, it curves inward in three gentle arcs, forming two interior points. Its shape is ideal for splitting helmets, and the soft contents within them. |
|
|
|
|
|
|
|
|
Sea Region |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
base of the axe features a slight thickening for a secure grip while butchering whatever is convenient. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blue for blunt, pink for pierce, green for sharp, red for oddities and white for weapons that are on the way.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
than adequate weapon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
very hard to damage. The handle is white and smooth. Just the sort of thing to keep on you to help you out of a tricky spot, or open envelopes maybe - it's just a pity it looks like it would shred the contents too. |
|
|
used as a weapon. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
features a thin axe-like blade on one side with a vicious spike curving downward on the other side. On the tip is a oblong spear point, ready to impale anything that the blade and spike miss. |
|
|
|
|
|
|
hardwoord pommel wrapped in pale yellow cord finishes the deadly kodachi in subtle simplicity. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
if it's supposed to be a blunt weapon. Its blade is slightly curved, with a gap between two sharp points on the end. |
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blue for blunt, pink for pierce, green for sharp, red for oddities and white for weapons that are on the way.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Guild level 150 to hold. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
reinforced arms, a wide track for various payloads, and a special leathersleeve on the dual bowstring, this is one impressive thrower of pastry. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Guild Shop |
check to hold. |
|
|
|
|
|
||
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
Temple, AM |
|
|
|
|
|
|
|
|
|
|
|
massive mace that would pack a considerable punch for an ordinary weapon, it has been imbued with an ancient sentience that is committed to the eradication of evil. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
around. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
with blue octograms. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
behead. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Blue for blunt, pink for pierce, green for sharp, red for oddities and white for weapons that are on the way.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You think that the tachibo is a rather good weapon that can be used to bash. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A bright glow along its length reveals that it can be used to cast the rituals bless, cure medium wounds, detect alignment, dust devil, minor shield and stasis. |
|
|
|
|
|
|
|
|
|
|
Blue for blunt, pink for pierce, green for sharp, red for oddities and white for weapons that are on the way.
Damaged Weapons:
In time, with hitting and/or parrying, your weapons will take damage
and the condition will be worse. Your weapons will be damaged much faster
if you use them against the "wrong" opponents. Use blunt weapons for opponents
that are made of stone (trolls, stone palms etc.) or has the spell CCC
(stone skin) cast on them. Use axes for opponents made of wood (pine tree,
oak tree, trellis etc.).
You can repair weapons in a smithy, with the command "fix" (need 10 cr.sm to learn it). The worse condition of the weapon, the greater the cost to fix it. If a weapon has taken very much damage, it might break if you try and fix it with a very low bonus.
Enchanting:
If you get a weapon enchanted, it will be "better". This means
that it will be harder to use than it was before, but more powerful when
you can use it well. It will also take a little longer for it to be damaged.
Fighting/parrying:
You can choose if you want to attack with just one chosen hand
or with both. The same choice is there for parrying. Have a read of "help
tactics" and "syntax tactics".
Held:
Using the command hold, you can hold two-handed weapons in one
hand. Have a read of "help hold" and "syntax hold". The number of hands
set in the tables above is what is automaticly used with just "hold <weapon>".
Judge message list:
(From worst to best)
Poor
Pretty Poor
Quite poor
Reasonable
Quite good
Pretty good
Good
Rather good
Very good
Extremely good
Excellent