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COMMANDS FOR WARRIORS:
(Red commands are warrior only, blue commands are for anyone.)

Bandage- for use outside of combat to heal yourself or others
Syntax: bandage <living> with <bandage/strip>
Skills: crafts.medicine.firstaid
Requires: 15 crafts gp
To learn: 25 levels of crafts.medicine.firstaid

Bash - for use in combat when wielding a weapon which support the command
Syntax: bash <living> with <weapon>
Skills: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Beat - for use in combat when wielding a weapon
Syntax: beat <living> with <weapon>
Skills: fi.sp.we
Requires: 20 fighting gp
To learn: 20 levels of fi.sp.we

Behead - for use in combat when wielding a weapon which support the command
Syntax: behead <living> with <weapon>
Skills: fi.sp.we to prepare and fi.me.xx hit/damage
Requires: 45 fighting gp
To learn: 150 levels of fi.sp.we?

Berserk - for use in/before combat
Syntax: berserk
Uses: fi.sp.ta
Requires: all your fighting gp (a minimum of 50)
To learn: 25 levels of fi.sp.ta

Bob - for use in combat
Syntax: bob <living> with <weapon>
Uses: fi.sp.un to prepare and fi.un.st to hit/damage
Requires: A bucket, an apple and 10 fighting gp
To learn: fi.sp.un?

Chop - for use in combat when wielding a weapon which support the command
Syntax: chop <living> with <weapon>
Skills: fi.sp.we to prepare and fi.me.sh to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Crush -  for use in combat when wielding a weapon which support the command
Syntax: crush <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 45 fighting gp
To learn: 150 levels of fi.sp.we?

Feint - for use in combat when wielding a weapon
Syntax: feint at <living> with <weapon>
Skills: fi.sp.we
Requires: 15 fighting gp
To learn: 15 levels of fi.sp.we

Fix - for repairing weapons, armour, tools and jewellery
Syntax: fix <weapon/armour>, fix cost <weapon/armour>
Uses: cr.sm.bl.xx
Requires: money and 35 crafts gp
To learn: 10 levels of cr.sm (You may advance cr.sm directly, you don't need 5 levels of crafts first)

Guard - for guarding an exit against a person/persons
Syntax: guard <exit> from <group/person/living>
Uses: fighting.defence.blocking
Requires: 25 fighting gp/5 seconds (of someone trying to evade)
To learn: 10 levels of fighting.defence.blocking

Hack - for use in combat when wielding a weapon which support the command
Syntax: hack <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Iai - for use when initiating an attack while having one hand free and a sheathed weapon that can "slash"
Syntax: iai <living> with <sheathed weapon>
Uses: fi.sp.we to prepare, fi.me.sw for hitting and damage
Requires: 60 fighting gp
To learn: 70 levels of fi.sp.we and 70 levels of fi.me.sw

Impale - for use in combat when wielding a weapon which support the command
Syntax: impale <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx (depends on what weapon) to hit/damage
Requires: 45 fighting gp
To learn: 150 levels of fi.sp.we?

Judge - for evaluating and comparing weapons
Syntax: judge <weapon>,  judge <weapon> against <weapon>
Uses: ot.ev.we
Requires: 25 or 50 other gp
To learn:  5 levels of ot.ev.we

Pierce -  for use in combat when wielding a weapon which supports the command
Syntax: pierce <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Riposte -  for use in combat when wielding a weapon which supports the command
Syntax: riposte <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: tactics response parry, 25 fighting gp
To learn: 15 levels of fi.sp.we

Shove - for use in combat
Syntax: shove <living>
Skills: fi.sp.un to prepare, fi.un.gr and Strength to succeed
Requires: 30 fighting gp
To learn: 15 levels of fi.sp.un

Slash -  for use in combat when wielding a weapon which supports the command
Syntax: slash <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Slice -  for use in combat when wielding a weapon which supports the command
Syntax: slice <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Smash - for use in combat when wielding a weapon which supports the command
Syntax: smash <living> with <weapon>
Skills: fi.sp.we to prepare and fi.me.xx to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Stab -  for use in combat when wielding a weapon which supports the command
Syntax: stab <living> with <weapon>
Uses: fi.sp.we to prepare and fi.me.pi to hit/damage
Requires: 35 fighting gp
To learn: 15 levels of fi.sp.we

Trip - for use in combat
Syntax: trip <living>
Skills: fi.sp.un to prepare, fi.un.gr and Dexterity to succeed
Requires: 30 fighting gp
To learn: 15 levels of fi.sp.un

Vurdere - for evaluating and comparing armour
Syntax: vurdere <armour>,  vurdere <armour> against <armour>
Uses: ot.ev.ar
Requires: 25 or 50 other gp
To learn: 2 levels of ot.ev.ar

Warcry - for use before combat is initiated
Syntax:  warcry <words>
Uses: fi.sp.ta
Requires: 10 fighting gp to prepare it and 10 fighting gp when initiated
To learn: 25 levels of fi.sp.ta

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Airk - October 2005